Deep Learning Super Sampling, or DLSS for short, is another impressive feature in NVIDIA’s technology stack. At least the RTX 20 and 30 series graphics cards support this feature. In addition, a growing number of games now support DLSS as well.
I have used many technical tips and tricks and tested many features from hardware manufacturers in over 20 years of competitive gaming, including Rust. In the end, I’m always interested in whether the performance of the game is improved and at the same time, of course, there a technology should not come with disadvantages.
DLSS is supposed to have precisely this effect, according to NVIDIA, and that’s why I immediately tested it with different games. So if you should enable DLSS in Rust, I’ll answer you shortened immediately:
In general, enabling Deep Learning Super Sampling (DLSS) leads to performance improvements in the Unity Game Engine that Rust uses. DLSS reduces input latency and improves frames per second (FPS) for games that support this technology.
Different games were compared with and without DLSS enabled in this Youtube video. Naturally, your hardware configuration is guaranteed to be different and thus produce different results, but for a first impression, the video is interesting:
Note: This article was written in English. Translations into other languages may not provide the same linguistic quality. We apologize for grammatical and semantic errors.
Is DLSS 2.X Supported in Rust?
In general, the Unity Engine used by Rust is supported. According to the list of supported games from NVIDIA.
NVIDIA DLSS supports the Unity Engine used by Rust, and DLSS is integrated into the game. However, DLSS is proprietary and only works with certain graphics cards.
Does DLSS Improve or Hurt Input Latency in Rust?
In general, DLSS 2.0 reduces the input latency of a supported video game. Tests with the Unity Engine used by Rust show that it depends on many hardware factors how significant the influence of DLSS on the input latency is.
Many comparative tests of various FPS games show that DLSS really positively influences the input latency. Besides the implementation of DLSS in the game itself or the underlying game engine, of course, your hardware components play a significant role.
DLSS is mainly generated by the Graphical Processor Unit (GPU) on your graphics card. The so-called tensor cores within the GPU contain the logic of the AI rendering technology.
However, tasks are also outsourced to the CPU. So it doesn’t only matter which NVIDIA graphics card you have installed, but also how powerful the CPU is.
No one can tell you how positively DLSS will affect your configuration and thus the game you play. There have been cases where the input latency has been reduced by 60%.
If you can enable NVIDIA Reflex Mode, you should certainly notice a noticeable effect in the game. However, if you are not familiar with NVIDIA Reflex, you can learn more about it here:
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Does DLSS Improve or Hurt FPS in Rust?
In general, DLSS 2.X increases the number of frames per second (FPS) of a supported video game. Tests with the Unity Engine used by Rust show that it depends on many hardware factors how significant the influence of DLSS on the FPS is.
Many factors play a role in the calculation of a frame. It starts with the selected resolution in the game goes over CPU, RAM, and hard disk up to the graphics card.
Numerous tests (and I don’t mean the marketing material from NVIDIA) have proven that DLSS enables more FPS in every supported game.
This can lead to an FPS increase of up to 100% in FPS games. Depending on your equipment, it can be as little as 5%. The result is incredibly individual, so I can only recommend simply enabling DLSS and measuring the FPS baseline beforehand.
DLSS can’t harm the FPS since, in principle, fewer graphical elements have to be calculated here through intelligent optimization. And the saved power can be converted into more FPS.
Does DLSS Affect Quality in Rust?
According to many different testings, DLSS in version 2.X has a minimal effect on graphics quality if the performance mode is used. The release version of DLSS had affected the image sharpness too much at low resolutions.
As mentioned in the previous point, DLSS in performance mode is a trade-off. It reduces graphics quality and thus reduces latency and gains FPS. The trick with NVIDIA DLSS is that you don’t almost notice this trade-off in the game. This is because the AI in the GPU automatically looks for optimization opportunities. So the graphics quality is actually reduced, but in the best case, it’s hidden so that you as a player don’t notice any difference.
Just try it out. Enable DLSS in Performance mode, and you’ll instantly see if the graphics quality changes for your eyes.
How to Turn On DLSS in Rust
If you have one of the supported NVIDIA graphics cards, then you can easily enable the feature in the Rust Settings in-game.
1. Start Rust
2. Open the “Options” menu
3. Go to the “graphics” tab
4. Activate DLSS (quality or performance mode)
If you don’t see the menu item or it is grayed out, check again if you have a supported graphics card (list here) or if you have installed the latest drivers.
Should I Use DLSS or FSR in Rust?
In general, both technologies can either increase the frames per second (FPS) or improve the resolution. The individual hardware configuration influences how strong the effect is. While FSR does not expect any prerequisites, DLSS is only supported by certain NVIDIA graphics cards.
Comparisons between FSR and DLSS bring clear results based only on the hardware used and the game played. For you personally, you can’t derive anything concrete from the results unless you happen to have the same conditions 1:1.
If you don’t have an NVIDIA graphics card or a graphics card that is not supported (you can find a list in our main article about DLSS), then your only choice is FSR if your game is supported. So if you want to learn more about FSR from AMD, jump to this post:
Final Thoughts on DLSS for Rust
For any supported game, I can only recommend enabling DLSS. You either want to gain more performance in the form of more FPS as a competitive gamer or gain higher resolution with the same number of FPS as a casual gamer.
In both cases, DLSS is the right measure.
The fundamental prerequisite is the proper hardware, which, as always, comes with steep prices.
However, FSR from AMD seems to be a good alternative if you cannot use DLSS.
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