Should I Use Anisotropic Filtering for Rainbow Six?

Anisotropic Filtering On or Off in Rainbow Six

Anisotropic Filtering is a setting in the NVIDIA Control Panel (sometimes also in-game), which is known to few gamers and is therefore rarely set correctly for Rainbow Six. During my active time, I always dealt with exactly these rather unknown technical settings to make sure that I at least had no disadvantage in 1 on … Read more

Should I Use Shader Cache in Rainbow Six? | Pro Advice (2022)

Shader Cache On or Off for Rainbow Six

Most Rainbow Six players don’t know what the shader cache does and wonder if it should be used. Since we’ve been dealing with NVIDIA graphics cards, I think from the turn of the millennium, and we’ve been asking ourselves every game whether it’s better to disable it or not. So what do we do? First, … Read more

What Field of View (FOV) Should I Use in Rainbow Six? (2022)

What FOV Setting for Rainbow Six

Every gamer has undoubtedly stumbled across the FOV setting in a game, especially if you play a lot of FPS shooters like Rainbow Six (+Siege +Extraction). I have dealt with this issue a lot in my gaming career and tried many different variations. In this post, I’ll share my experiences with you. In Rainbow Six, … Read more

Screenshots in Rainbow Six | How, Location, Filetype, Resolution, Print? (2022)

taking-screenshots-in-rainbow-six-siege

A screenshot in Rainbow Six is created to archive or share an outstanding game result or experience for yourself or others. These in-game screenshots are often shared in social media channels and chats. Sometimes, however, this does not work. I really don’t know how many times I’ve desperately tried to get a quick screenshot in … Read more

Rainbow Six Syncs On or Off? | VSync | GSync | FreeSync (2022)

on-or-off-vsync-gsync-freesync-in-rainbow-six-siege-extraction

Your performance in Rainbow Six (Siege + Extraction) depends a lot on the stability of the frame rate. Therefore, fluctuations or stuttering will have a very negative effect on your aiming. Monitor and graphics card manufacturers try to offer solutions against unstable frames per second with sync technologies like VSync, GSync, and FreeSync. Masakari and … Read more

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