Menene Tarihin Fitowar Kasa da Kasa? (2023)

Masakari kuma na shiga Esports sama da shekaru 20 da suka gabata. Ya zama pro gamer, kuma na dauki mataki a matsayin gwanin kungiya a bango. Mun shigo duniya da Counter-Strike, amma ba shakka, akwai abubuwa da yawa irin na Esports tun kafin 1999.

A cikin wannan sakon, zan so in ba ku taƙaitaccen bayani game da ci gaban wasanni na dijital, wanda ya shigo tsakiyar al'umma amma har yanzu wasu tsirarun sun yarda da shi a matsayin wasanni na gaske.

lura: An rubuta wannan labarin cikin Turanci. Fassara zuwa wasu harsuna na iya ba da ingancin harshe iri ɗaya. Muna neman afuwa game da kurakuran nahawu da na asali.

Gasar Cin Kofin Farko, amma Kar a Kira shi Esports, Don Allah!

A farkon wasannin gasa, gasar da aka shirya ta kasance ƙananan gasa ne ko kuma ƙananan ƙungiyoyin LAN. A wannan lokacin, kuɗin kyauta ya kasance kaɗan kaɗan, kuma babu ingantaccen tsarin gasar ga waɗannan abubuwan.

An san daga wasannin gargajiya da yawa cewa gasa ba zato ba tsammani ko shiryawa sun faru a jami'o'i ko wasu wurare, wani lokaci masana'antun wasan ke shiryawa. Misali, Atari ya shirya taron watanni uku a cikin 1980 tare da wasan Space Invaders. Lokaci-lokaci, ana kuma gudanar da gasar cin kofin duniya.

Koyaya, wannan ya bambanta da na Esports na yau. Gasannin koyaushe sun kasance 'yan wasa ɗaya kawai.

Babu wani tallafi, babu watsa shirye-shirye kai tsaye, kuma babu wani shiri na ƙwararru a cikin ƙungiyar.

A ƙarshe, waɗannan ɓangarorin guda ɗaya ne a cikin duniyar caca waɗanda suka kasance samfuri. Amma, ya tafi a cikin hanyar ƙwararru tare da yaduwar Intanet da kuma bayyanar wasannin cibiyar sadarwa da yawa a cikin 1995.

Shawarwari na gaskiya: Kuna da fasaha, amma linzamin kwamfuta ba ya goyan bayan burin ku daidai? Kada ku sake yin kokawa da rikon linzamin kwamfutanku. Masakari kuma mafi yawan ribobi sun dogara da Hasken haske na Logitech G Pro X. Duba da kanku da wannan gaskiya bita rubuta ta Masakari or duba bayanan fasaha akan Amazon a yanzu. linzamin kwamfuta na wasan da ya dace da ku yana yin gagarumin bambanci!

Iri na Esports Shuka Shuka

Masana'antun wasan sun fahimci yuwuwar wasannin dijital a cikin 70s da 80s. Tare da haɓaka wasanni masu yawa a cikin 90s, kamar MIDI Maze, Quake, Counter-Strike, kuma Ba gaskiya ba, an sami ƙarin damar yin gasa tare da wasu.

Bayan haka, a cikin 1994, yayin da Intanet ta bazu ga jama'a, ƙarfafawa tsakanin 'yan wasa ya ci gaba da haɓaka. Sakamakon haka, an kafa ƙungiyoyin farko, waɗanda ake kira dangi. Kusan a lokaci guda, an ƙirƙiri al'ummomin caca na farko, wasu daga cikinsu sun haɓaka zuwa wasannin wasannin farko.

A cikin 90s, duk abin da ya kasance har yanzu yana tafiya daji, amma adadin jam'iyyun LAN ya karu, wanda ya shirya gasa tare da kyautar tsabar kudi ko tsabar kudi. Ya zuwa yanzu, sau da yawa kuma tare da masu tallafawa na gaske daga masana'antar software da hardware.

Ana iya cewa a cikin 1997 wasan gasa ya ɗauki sabbin nau'ikan da ke nuna hanyar zuwa jigilar kayayyaki na yau. Dole ne ƙungiyoyi su tattara maki a koyaushe a cikin wasanni don yin wasa don kuɗin kyauta a babban taron a ƙarshen. An kafa ƙungiyoyi masu fa'ida da yawa a cikin Amurka da Turai, kuma jim kaɗan kafin ƙarshen karni, kuma a Asiya. Amma kiran duk wannan ƙwararrun zai zama ƙari saboda kawai tare da sakin Counter-Strike cewa yanayin ya fara wanda zai baiwa yan wasa damar samun abin rayuwa tare da caca.

Daga Yaushe Muka Fara Kiranshi da Fitowa?

A cikin 1999, abubuwa biyu sun yi karo. Koriya ta Kudu ta sanar da daukar nauyin wasannin Intanet na Duniya a shekara mai zuwa, kuma Counter-Strike cikin hanzari ya ci nasara kan wurin harbin mutum na farko. Ginin HLTV ya ba da damar ingantaccen watsa shirye-shiryen kai tsaye Counter-Strike ashana.

Da farko dai masu bibiyar kungiyoyin da ke fafatawa ne kawai suka kalli, amma nan da nan aka fara watsa shirye-shiryen talabijin na farko.

Tare da ba da damar kallon jama'a da abubuwan ƙira masu dacewa waɗanda kuma ke sa irin wannan watsa shirye-shiryen ya zama mai ban sha'awa ga masu kallo, matsin lamba akan 'yan wasan ya girma, da yanayin yanayin da ke kewaye da su.

Tsohon ya haifar da kwarewa a cikin shirye-shiryen wasanni na kungiya. Masu horarwa na farko, likitocin motsa jiki, da taron manema labarai sun sami hanyar shiga wannan sabon wasa.

Ƙarshen ya ƙyale ƙungiyoyi masu tasowa su gina al'ummomi tare da masu zuba jari masu karfi da kuma tsarin duniya tare da tallace-tallace da tallace-tallace.

Don haka idan kuna son ƙaddamar da farkon Esports, tabbas wani wuri ne a cikin ƙarni.

Yaushe aka Ƙirƙiri Ƙarshen Esports?

Lokaci na farko da kalmar ta bayyana a bainar jama'a shine ranar 13 ga Disamba, 1999, a cikin wani rahoto akan gidan yanar gizon Eurogamer.net akan bikin kafuwar kungiyar 'yan wasa ta kan layi (OGA).

Kalmar Esports ta wanzu a ƙarshe tun lokacin da aka kafa Ƙungiyar Wasannin Lantarki (ESL) a cikin 2000, amma ba ta ci gaba da kasancewa a duniya ba sai daga baya.

Baya ga Esports, watau, wasanni na lantarki (kuma an rubuta eSports ko E-Sports), kalmomi kamar wasanni na yau da kullun da wasanni na dijital suma sun wanzu. Abin takaici, ba mu san tsohuwar tushen kan layi don amfani da kalmar fiye da akan Eurogamer.net ba, haka ma wasu kafofin kamar Wikipedia.

Fitowa Ya Zama Wasannin Gaskiya

Magoya baya da ’yan wasa suna jayayya cewa ya kamata a ɗauki fitar da kaya a matsayin wasa na gaske saboda ƙarfin jiki, aiki tare, da lokacin da ake buƙata don yin wasa. Bugu da ƙari, ana iya rarraba su azaman wasa saboda suna buƙatar haɗin kai, sadaukarwa, da fasaha don yin aiki a matakin mafi girma.

Kuma wannan daidai ne, kamar yadda yawancin binciken kimiyya ya nuna. (misali source)

Mun riga mun yi magana da wannan batu dalla-dalla a cikin wannan sakon:

A wasu ƙasashe, ba da yawa ba, an riga an karɓi jigilar kayayyaki azaman tsarin wasanni. Duk da haka, har ma a yau, har yanzu akwai shakku, musamman a tsakanin 'yan wasa na gargajiya da kuma tsofaffin al'ummomi, ko Pro Gamers 'yan wasa ne na gaske.

Amma akwai kuɗi da yawa da dama mai yawa a cikin haɗari. Yawancin kungiyoyin wasanni suna kafa sassan Esports da sanya hannu kan 'yan wasan dijital na 'yan shekaru yanzu.

Source: statista.com

A matsayin ginshiƙi daga Statista tare da bayanai daga EEDAR ya nuna, kudaden kyaututtuka sun fashe tun daga 2010 zuwa gaba, wanda ya ninka a wasu lokuta a cikin shekara guda. Ba mu sami wani adadi na yanzu ba, amma ana iya ɗauka cewa adadin karuwar ya ci gaba a haka. Idan muka yi la'akari da karuwa na kashi 20 a kowace shekara, za mu kasance a kan $250m a 2021.

Esports babbar kasuwa ce ta haɓaka, kuma duniyar wasanni ta gargajiya tana ƙara amfani da ɗan'uwanta na dijital.

Don haka muna kan wani matsayi a yau inda Esports ke da matakin ƙwarewa iri ɗaya kamar tsarin yanayin wasanni na gargajiya.

Rubutun: Fitowa Ya Zama Makomar Duk Wasanni

Hasashen da aka yi na 'yan shekaru masu zuwa ya nuna cewa kudaden shiga na Esports zai zama mafi girma a wasanni, ya kai dala biliyan 1.8 nan da 2022 (Source: NewZoo).

Kuma tare da watsa shirye-shirye na yau da kullum, sababbin dokoki don kare 'yan wasa daga yin amfani da su, da kuma mayar da hankali kan ingantattun yanayin jiki, Esports yana ƙara samun karɓuwa a matsayin wasanni na "ainihin".

Yawancin 'yan wasan gargajiya sun fito fili suna nuna fifikon su na yin wasanninsu a matsayin wasan bidiyo a shafukansu na sada zumunta.

’Yan wasa abin koyi ne, don haka mutane da yawa suna tuntuɓar Esports a baya da kuma a baya. Wani abu mai kyau.

Haɓaka a cikin kuɗin kyaututtukan Esports da aka nuna a sama shima yana nunawa cikin sha'awar masu kallo.

Bugu da ƙari, mahimmancin kuma gabaɗaya yana nunawa a cikin haɓakar masana'antar caca, wanda ya daɗe da barin sauran masana'antar nishaɗi a baya. Mun rubuta game da wannan a cikin labarin "Masana'antar caca vs. Sauran Masana'antar Nishaɗi".

Tare da dandamali masu yawo kamar Twitch da farko sun mai da hankali kan caca, wasannin bidiyo yanzu suna zuwa cikin kowane nau'i da matakan fasaha 24/7.

Source: SabuwarZoo

Wannan yana taimaka wa mutane su kasance masu sha'awar irin wannan wasanni ko da ba sa wasa.

Fitowa, ba kamar sauran wasannin gargajiya ba, ana iya buga su a kowane lokaci da ko'ina. Har ila yau, fitarwa yana kawo ƙarin magoya baya ta hanyar yin kira ga mutane iri-iri masu ban sha'awa iri-iri waɗanda watakila sun rasa su a baya saboda sun shiga cikin wani wasan da suke so. Sabbin wasanni suna ɗaukar mafi yawan masu kallo.

Kuma masana'antar talla kuma tana ƙara sha'awar Esports. Kamfanoni masu ra'ayin mazan jiya suna shiga jigilar kayayyaki tare da kamfen ɗin tallan su. Don haka mu ne kawai a farkon babban girma girma. Da zaran Esports ya taka rawa a gasar Olympics kuma manyan ƙungiyoyi da ƙungiyoyi masu ƙarfi suka fito, kama da NFL, NBA, ko FIFA, masana'antar caca za ta sami wani babban haɓaka.

Me yasa wannan yayi kyau?

Saurari MasakariLabari game da abin da ya samu na babban matsayi a matsayinsa na ƙwararren ɗan wasa shekaru 20 da suka wuce. Mai ɓarna: Ba lallai ba ne a yi magana game da samun kuɗi.

Idan ka kwatanta hakan da yau, alal misali, miliyoyin kuɗin da ke cikin kyautar Fortnite, LoL, da Dota 2, sa'an nan kuma yi tunanin abin da zai yiwu idan yawancin tallace-tallace na tallace-tallace sun shiga cikin yanayin yanayi, kuna samun ra'ayi game da dalilin da yasa jigilar kaya za ta bar duk wasanni na gargajiya a baya don nan gaba. Ga masu wasan kwaikwayo, wannan labari ne mai kyau. Koyaya, ga ƙwararrun yan wasa waɗanda suka fara wasan caca a yau, damar yin rayuwa a cikin caca ba ta taɓa yin girma ba. Kyawawan lokuta, ko ba haka ba?

Lokacin da muke magana da masu sha'awa game da jigilar kaya, tambayoyi uku yawanci suna fitowa. Don haka ga gajeriyar FAQ:

Tunani na Ƙarshe akan Tarihin Fitowa

Kamar yadda yake tare da duk batutuwan da suka shafi dijital, haɓaka Esports shima yana da sauri. Abin da ya fara shekaru 50 da suka gabata da kananan gasa ya zama kasuwancin dala biliyan kuma yana ci gaba da bunkasa.

Tare da fasahohi na gaba kamar haɓakar gaskiya da gaskiyar kama-da-wane, har yanzu akwai ƙarin nau'ikan Esports a gabanmu.

Amma a yanzu, bari mu ji daɗin nan da yanzu.

Za mu iya jin daɗin Esports ta kowane fanni, bi kai tsaye da kuma burin yin sana'a a kowane lokaci. Kamar yadda Masakari yana tabbatar da lokaci da lokaci, shekarun da suka wuce 30 ba shi da wani shamaki ga yin fafutuka cikin gasa.

Idan kuna da tambaya game da post ko pro caca gaba ɗaya, rubuta mana: contact@raiseyourskillz.com.

GL da HF! Flashback fita.

Michael "Flashback"Mamerow yana yin wasannin bidiyo sama da shekaru 35 kuma ya gina kuma ya jagoranci ƙungiyoyin Esports guda biyu. A matsayinsa na injiniyan IT da ɗan wasa na yau da kullun, ya sadaukar da shi ga batutuwan fasaha.