When we have a new first-person shooter installed and start to look at the graphics settings, the same question has always come up for over 20 years: Anti-aliasing on or off. It was no different with Rust.
In this post, we answer some questions about anti-aliasing in Rust, so you can decide for yourself.
Here we go.
- Should I Turn Anti-Aliasing On or Off in Rust?
- Does Anti-Aliasing Affect FPS in Rust?
- How Does Anti-Aliasing Work in Rust?
- Comparison Anti-Aliasing On or Off
- Do the Pros Turn Anti-Aliasing On or Off in Rust?
- Why Do Well-Known Streamers Have Anti-Aliasing Turned On in Rust?
- Final Thoughts on Turning Anti-Aliasing On or Off in Rust
- Top-3 Rust Related Posts
Note: This article was written in English. Translations into other languages may not provide the same linguistic quality. We apologize for grammatical and semantic errors.
Should I Turn Anti-Aliasing On or Off in Rust?
In general, casual gamers play Rust with anti-aliasing enabled. Competitive gamers usually disable the function to stabilize the frames per second rate and the frame time. Anti-aliasing increases the graphics quality and results in a more intense gaming experience, but it also increases the load on the system resources.
Think of it like this: Everything is reduced to the essentials in competitive esports. This is the case in almost all sports.
A pro gamer doesn’t need any graphical bells and whistles in the game that might cost technical performance or have a negative impact on his performance as an athlete. So it is left out.
Casual gamers don’t have that problem. Here, the question is whether their technology has enough power to increase the graphics quality.
Fun Fact for Hardcore Gamers only: Masakari is currently intensively testing the Azeron Gaming Keypad. This innovative input device could be an advantage for FPS games on PC and console. Just take a look at it on Amazon. We will publish a review soon.
Does Anti-Aliasing Affect FPS in Rust?
The frames per second rate is generally reduced when using a higher setting for anti-aliasing in Rust. Anti-aliasing improves the image quality and always puts a load on the GPU of the graphics card while calculating the frame. The impact varies depending on the graphics card.
If you have a weak system and fight for every frame per second, do not activate it. On the other hand, if you have a high-end system and exceed the Hz of your monitor by far, then you can afford it.
We’ve shown here how FPS drops affect your in-game performance:
How Does Anti-Aliasing Work in Rust?
Anti-aliasing is enabled in the graphics settings of Rust. The function allows setting from low to high. Anti-aliasing is a filter process applied to a frame in post-processing to smooth out sharp edges. The graphics card then delivers the frame or image and displays it via the monitor.
You can watch a slightly funnier introduction here:
Comparison Anti-Aliasing On or Off
Depending on your graphics card and the quality of your monitor, as well as some graphics card settings (resolution, sharpness, etc.), anti-aliasing has an entirely different effect.
If you want to get a rough idea of the difference between enabled and disabled anti-aliasing, you can play around with a live image here on gforce.com.
Here is an example from Wikipedia that shows well where the difference lies:
Do the Pros Turn Anti-Aliasing On or Off in Rust?
Generally, competitive players turn off anti-aliasing and all unnecessary graphical effects for two reasons. First, a visual improvement almost always creates a higher load on the graphics card. Second, disabling as many load-bearing functions as possible stabilizes the FPS rate and thus the latency. On the other hand, enemies stand out much better from the background when anti-aliasing is disabled.
Especially the second point is crucial in an FPS game. If you can see the opponent faster or at all, you already have a huge advantage.
There are games where the character models show a kind of white corona around them when played without Anti Aliasing. When anti-aliasing is turned on, the player model is drawn so softly at the edges that, depending on the background, the opponent can only be seen when he moves.
In many games, anti-aliasing thus automatically leads to the fact that functions for sharpening the image also have to be used to make the opponents stand out more clearly from the background.
However, more activated graphics functions lead to a reduction of FPS, as already mentioned above. In Rust, anti-aliasing can be set from low to high. And that, in turn, can have a very negative effect on gameplay and aiming, i.e., your performance, as we have shown in this article:
Why Do Well-Known Streamers Have Anti-Aliasing Turned On in Rust?
Streamers want to offer the highest visual quality to their viewers and therefore emphasize visuals than performance. Anti-aliasing has its purpose. The visual image really does look better.
The better-known streamers like Shroud and Ninja all have high-end systems where the possible frame rate is so high that the loss of a few FPS by enabling anti-aliasing doesn’t matter.
Final Thoughts on Turning Anti-Aliasing On or Off in Rust
Masakari and I have experimented with anti-aliasing over the years.
Outside of competitive gaming, its use is a purely subjective decision.
If you feel more comfortable with anti-aliasing, then turn it on high.
If you miss a bit of crispiness in the visuals, don’t turn on any additional functions to sharpen the image, but simply turn off anti-aliasing if it is possible.
This action supports the graphics card and gives more FPS.
Top-3 Rust Related Posts
If you have a question about the post or pro gaming in general, write to us: firstname.lastname@example.org.
GL & HF! Flashback out.